WIP
Details
Team Size: 18 + 10 contrators
Genre: 3D Platformer
Role: Project Lead & Producer
Engine: Unreal Engine 5.4
Tools Used: Jira, Confluence, Google Suite,
SharePoint, Perforce ,
and Scrum & Agile Methodologies
Work in Progres
Pipeline & Tools
My Responsibilities as a Project Lead
Built a custom Excel prioritization tool for art assets using the task’s description and production status, improving execution efficiency by 35%.
Created a clearer “What’s next” queue for the artists to reduce lost time on checking priorities and stating the ownership.
Team Culture
Introduced an anonymous feedback system and facilitated open dialogue to resolve interpersonal friction and strengthen team morale.
Turned feedback into concrete working agreements, like communication norms and escalation path.
Playtesting
Ran A/B playtest scenarios to evaluate task clarity + camera positioning, increasing first-play completion by 20%
Created standards for documenting findings and converted them into actionable changes.
Design Creation
Co-authored the Game Design Document, aligning creative vision with implementable details.
Designed 2 of 4 core mechanics and many smaller ones, supporting clear implementation and consistent player experience.

