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WIP

Details

Team Size: 18 + 10 contrators          

Genre: 3D Platformer              

Role: Project Lead & Producer        

Engine: Unreal Engine 5.4       

Tools Used: Jira, Confluence, Google Suite,         

                     SharePoint, Perforce                        ,

and Scrum & Agile Methodologies

Work in Progres

Pipeline & Tools

My Responsibilities as a Project Lead

  • Built a custom Excel prioritization tool for art assets using the task’s description and production status, improving execution efficiency by 35%.

  • Created a clearer “What’s next” queue for the artists to reduce lost time on checking priorities and stating the ownership.

 Team Culture 

  • Introduced an anonymous feedback system and facilitated open dialogue to resolve interpersonal friction and strengthen team morale.

  • Turned feedback into concrete working agreements, like communication norms and escalation path.

Playtesting

  • Ran A/B playtest scenarios to evaluate task clarity + camera positioning, increasing first-play completion by 20%

  • Created standards for documenting findings and converted them into actionable changes.

Design Creation

  • Co-authored the Game Design Document, aligning creative vision with implementable details.

  • Designed 2 of 4 core mechanics and many smaller ones, supporting clear implementation and consistent player experience.

What I’ve Learned

Experience and Postmortem